Destiny: The Taken King | |
---|---|
![]() Cover art featuring the three new subclasses and a silhouette of Oryx.
|
|
Developer(s) | Bungie |
Publisher(s) | Activision |
Composer(s) |
|
Platform(s) | |
Release date(s) |
|
Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
Destiny: The Taken King is a major expansion for Bungie's first-person shooter, Destiny. Released on September 15, 2015, as the third expansion of Destiny, it revolves around Oryx, The Taken King and his plot for revenge after players slew his son Crota in Destiny's first downloadable content (DLC) pack, The Dark Below. Players must face the "Taken", Oryx's army of corrupted aliens forced to fight for him. The Taken King adds content across the game, including new missions, a Player versus Environment location, Player versus Player maps, player gear, weaponry, and a new raid. Upon the expansion's release, retailers also issued Destiny: The Taken King Legendary Edition which includes Destiny (base game), The Taken King, and the previous two expansions, The Dark Below and House of Wolves.
Two days after its release, Sony announced that the game broke the record for the most downloaded day-one game in PlayStation history, in terms of both total players and peak online concurrency. Its release coincided with patch version 2.0 for Destiny, which made fundamental changes to the core functionality for all players to mark the start of "Year Two" of its lifecycle, including a new quest system and revisions to the game's leveling system among others. Through the development of The Taken King, Bungie sought to address criticisms from players and critics; many changes to the game were direct responses to this.
The Taken King and its associated patch received positive critical reception, with reviewers citing the more coherent storyline of the content contained within, as well as other changes across Destiny as a whole that improved its overall systems and gameplay mechanics.
In comparison to the previous two expansions of Destiny, The Taken King features a "full campaign", three new multiplayer Strike missions, and seven new Crucible maps. Three new Crucible modes were also added, "Rift"—a capture the flag-like mode, "Mayhem"—which greatly lowers cooldown times for abilities, and "Zone Control"—a modified version of Control where points are awarded only for capturing and maintaining control of zones.