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Dark Tower (game)


Dark Tower is a 1981 electronic board game by Milton Bradley Company, for one to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game craze in the early 1980s.

The game consists of a battery-powered center unit (the Dark Tower), a circular cardboard game board divided into four interlocking quarters (with a hole in the middle for the Tower), four cardboard tokens, several plastic flags, playing pieces, and locations which are placed in convenient holes in the board. In addition, there are several peg boards (with red Battleship-type pegs) used to keep track of a player's number of troops, gold and food.

The Tower itself consists of a small membrane keyboard beneath a "display" (a piece of tinted plastic). Behind the display cover is a carousel containing a number of film cels, which, when backlit by one of three lights mounted underneath, display the appropriate picture on the display cover. The display cover also conceals a digital LED display for representing numbers up to 99. As the Tower rotates and illuminates the appropriate cells during gameplay, it also emits sounds for the events represented by each cell.

When the Tower is first turned on, it performs a self-diagnostic test. A red zero will appear in the digital display window and quickly disappear, with two flashing red dashes taking its place. Next, after pressing a button on the keypanel, the motor will turn and the two flashing dashes will disappear. Three lighted windows will appear, one by one, from top to bottom. This gives the owner a chance to see if any of the bulbs are burned out. As each window lights up, one will hear a beep and see the number 88 appear in the digital display window (in order to operate all segments of the LEDs). After the three light-up windows appear and disappear with their accompanying beeps and digital displays, a red flashing L1 symbol indicating "Level 1" will appear in the digital display window and remain there. The Tower is then ready for game play.

To play, each player takes turns rotating the Tower to face them and then moving about the board. The quarter of the board in front of a particular player is their territory. Gameplay proceeds by moving a player's token one space and then pressing a button on the Tower that corresponds to the type of space (e.g., Plains, Tomb, Bazaar, Frontier). The Tower then resolves what happens to the player by showing the player the appropriate cel and reporting whatever occurs. For instance, if the Tower decides that the player has encountered Brigands, it will turn to the Brigands cel, simultaneously displaying the number of brigands encountered. If the player chooses to fight, the Tower resolves the battle by alternately counting off the remaining numbers of friendly troops and Brigands. Once all events have resolved, the Tower is rotated to the next player and their turn begins.


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