Dark Fall: Lost Souls | |
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Developer(s) | Darkling Room |
Publisher(s) | Iceberg Interactive |
Designer(s) | Jonathan Boakes |
Writer(s) | Jonathan Boakes |
Composer(s) |
|
Engine | Wintermute Engine |
Platform(s) | Microsoft Windows |
Release |
Download
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Genre(s) | First-person adventure, psychological horror |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 75/100 |
Review scores | |
Publication | Score |
Adventure Gamers | |
GameZone | 7.5 |
Adventure Classic Gaming | |
GameBoomers | A- |
Hooked Gamers | 7.5 |
Awards | |
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Publication | Award |
Adventure Gamers | Best First-Person PC Adventure (2009) |
Adventure Gamers | Best Sound Effects (2009) |
Dark Fall: Lost Souls is a 2009 first-person psychological horror/adventure game developed by Darkling Room and published by Iceberg Interactive for Microsoft Windows. It was first released for download via Steam and Darkling Room's official website in November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April. Lost Souls is the third game in the Dark Fall series, following Dark Fall (2002) and Dark Fall II: Lights Out (2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game.
Lost Souls tells the story of The Inspector, a disgraced former police officer who has never been able to forget the last case on which he worked; the disappearance of an eleven-year-old girl named Amy Haven from the town of Dowerton, Dorset. The Inspector was convinced a vagrant named Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence. However, the local newspaper discovered his ruse, and the case against Bones fell apart. He was released, and Amy's trail went cold. Her parents subsequently blamed The Inspector for the police's failure to find her, and he was fired. Now, on the fifth anniversary of her disappearance, he has come to the abandoned ruins of Dowerton train station and hotel after local children reported seeing Amy in the vicinity.
Lost Souls did not receive a great deal of attention in the mainstream gaming press, with limited coverage from professional critics. However, what reviews it did receive were mainly positive, with critics praising the atmosphere, plot and sound design, and most finding it the scariest game in the Dark Fall series. The most common criticism was that some of the puzzles were too obscure.