The cover of the module with art by Dave de Leuw showing a locathah on a giant eel.
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Code | U2 |
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TSR Product Code | 9064 |
Rules required | Advanced Dungeons & Dragons 1st edition |
Character levels | 1–4 |
Campaign setting | Greyhawk |
Authors | Dave J. Browne with Don Turnbull |
First published | 1982 |
Linked modules | |
U1 U2 U3 |
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.
In the adventure, the player characters must track down Lizardmen to their lair, to stop them from massing for an assault on the town of Saltmarsh.
Saltmarsh is a small fishing village facing serious problems. Lizard Men are gathering a force nearby and buying many sophisticated weapons. A party of adventurers is hired by the town council to investigate the Lizard Men so the villagers can live in peace.
Danger at Dunwater was written by Dave J. Browne with Don Turnbull, and art drawn by Tim Truman; it was published in 1982 as a 32-page booklet with an outer folder. Designed and developed in the United Kingdom, it was intended for 6–10 characters of level 1–4. The module has been described as a low-level scenario that carries on where The Sinister Secret of Saltmarsh leaves off. It is the second module in the "Saltmarsh" series.
The second of three related adventures in an underwater campaign set in the town of Saltmarsh, the module is a sequel to U1 – The Sinister Secret of Saltmarsh and is followed by U3 – The Final Enemy, which concludes the series.
Doug Cowie gave Danger at Dunwater a positive review in Imagine magazine, noting that "modules are currently being turned out to a very high standard and this one is no exception". He felt that the module provides clear and well organized details as well as "well rounded" NPCs but that it should be run by an experienced DM who can do justice to its subtleties. Cowie's only reservation was that the town of Saltmarsh plays a central role in all of the modules of the U1-3 series, but that DMs are expected to create it themselves with the help of "minimal outline material". Cowie felt that this is the sort of detail one expects to find in a module. Nevertheless, he found this to offer a "rewarding set" of adventures which are best played as part of the series. In conclusion, Cowie praised the careful design and "fresh approach" and urged his readers to "play it".