*** Welcome to piglix ***

DJ Max Fever

DJ Max Fever
DJ Max Fever Coverart.png
Developer(s) Pentavision
Publisher(s) PM Studios
Designer(s) ponGlow
Platform(s) PlayStation Portable
Release date(s)
  • NA: January 27, 2009
Genre(s) Music video game
Mode(s) Single-player, Multiplayer,
Aggregate scores
Aggregator Score
GameRankings 80.00%
Metacritic 77/100
Review scores
Publication Score
IGN 8/10
Cheat Code Central 3.7/5
Gaming Nexus 8.1/10
Spazio Games 7.5/10
Kombo 8.5/10

DJ Max Fever (Korean: 디제이맥스 피버, dijeimaegseu pibeo; abbr.: DMF) is a music game for the PlayStation Portable developed by Pentavision and PM Studios. It was released in North America on January 27, 2009. Although the franchise has made several appearances in Asia, DJ Max Fever is the first DJMax released in the United States and Europe. The game is a compilation of DJMax Portable and DJMax Portable 2 along with additional features. By decision of PM Studios, it is the only title in the DJMax series with a space between words "DJ" and "Max". A digital version of the game was released in January 2010 on PlayStation Network but later removed due to licensing expiring.

A player chooses a song, a video will start to play in the background, and the gear screen will display falling notes. As the notes cross the line in the gear, player must hit the corresponding button, to score points. The objective of the game is to earn a high score and ranks in order to unlock more items such as avatars, songs, gears and more.

In terms of gameplay, DJ Max Fever is similar to other music games like Beatmania. When the notes are pressed in time, the combo counter will increase, missing the note will cause the combo counter to "break" which will reset the combo. As that combo count climbs, a Fever Gauge will fill. When the Fever bar is full, tapping X will double the combo and score, then triple if it is maintained properly and will continue to increase. On the right side of the screen is the healthbar. Once it's depleted, the game is over. There are 50 songs to go through and there are many varieties of songs to choose from, ranging from Techno to Pop, Rock to Hip-Hop, and more.

The game is mostly based on DJMax Portable 2 but uses the DJMax Portable Black Square Entire Control System, meaning the green notes that appear will stop the music track if missed. There is the auto-correct function, as for example if you hit the ◄ with ▲, your hit will be auto corrected deducting however 20% of the score the note would normally get. 8B mode loading screens don't show the name of the song unlike in DJMax Portable 2. Also some of the "achievement discs" have been changed.


...
Wikipedia

...