DJMAX Technika Q | |
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Title Screen of DJMAX Technika Q
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Developer(s) | Planet Team (2013-2017) DJMax Sound Lab Team (As 2017) |
Publisher(s) | Neowiz Internet |
Director(s) | XeoN |
Producer(s) | Planetboom |
Designer(s) | Batistiger, Santina, Cheesecake, ENTIA J |
Engine | Unity 3D |
Platform(s) | iOS, Android |
Release | October 13, 2013 March 25, 2014 (Global) |
Genre(s) | Music video game |
Mode(s) | Single-player Multiplayer (online) |
DJMAX Technika Q is a music mobile game developed by Planet Team, the earlier Pentavision team member and published by Neowiz Internet in South Korea, and is an adaptation of the earlier DJMAX Technika arcade series.
DJMAX Technika Q was released in September 2013, developed by Planet Team, a team made up of earlier Pentavision team members. New features in the game include a Lucky mechanic for occasionally getting extra points from perfectly hit notes, high quality videos during game play, competitions between friends and an achievement system.
The gameplay has the same playing style as all other games in the DJMAX Technika series. The game requires the player to touch note icons which appear at various points on the mobile device touchscreen, in sync with the rhythm of a song as it plays. Timing is indicated by a bar, the "timeline," which scrolls along the top and bottom halves of the screen over the notes. There are various different note types as well, and each type of note requires a different interaction. A life gauge will decrease when notes are missed. If the life gauge is depleted during a song, the player receives a game over, ending the song.
Each note increases the player's score for a song based on the accuracy of the player's touch timing. The game incorporates the judgment system of DJMAX Technika Tune, which displays a percentage-based accuracy rating for each note on-screen, and adjusts the score value of each note based on the percentage, ranging from 100% to 1%. Consecutively hitting multiple notes increases the player's combo. Missing a note results in the accuracy rating "BREAK," and resets the combo to 0.
While playing, the fever meter builds up as notes are successfully touched, but decreases if notes are missed; once the fever meter is full, the player may activate "fever mode" for a limited number of seconds, depleting the fever meter at the same time. During fever mode, the maximum score value for every note is always awarded as long as the note is successfully hit, regardless of accuracy. However, unlike the fever modes of other games in the DJMAX Technika series, fever mode in this game is limited to two activations per song by default, upgradable to a maximum of three activations per song.
Only one gameplay mode is available: "quick play." In this mode, the player selects one song to play at a time. The "mixing" modes of the other games in the DJMAX Technika series are not present.
Before playing a song, player can select the number of lines in the note track and the song difficulty. Players can also upgrade statistics such as the length of Fevers, the number of missed notes in the song (called breaks) that will be replaced with 1% hits, and how much the gauge refills during the song. At last, player can select effector to add more difficulty at last screen before starting the game.