D6 Space Rulebook
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Designer(s) | Nikola Vrtis |
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Publisher(s) | West End Games |
Publication date | 2004 |
Genre(s) | Science Fiction |
System(s) | The D6 System |
D6 Space is a generic science fiction role-playing game (RPG) based on the D6 System. Although derived, in part, from material originally presented in The Star Wars Roleplaying Game, D6 Space is published as a stand-alone rulebook (not dependent upon or requiring other D6 System or Star Wars rulebooks) and is supported by its own line of supplements.
Being a generic system, the D6 Space Rulebook contains no setting information, and provides rules material for playing in a wide variety of cinematic space opera and cyberpunk settings. One setting, Fires of Amatsumara is currently available from West End Games. Another, Dead Night of Space, by licensee Final Sword Productions is compatible with these rules.
D6 Space uses the D6 Classic System ruleset, and is thus compatible with other games using those rules. Some differences do exist between D6 Space and other related games. D6 Space uses Agility, Mechanical, Strength, Knowledge, Perception and Technical as its attributes. Apart from Agility replacing Dexterity, this is the same attribute set previously used by The Star Wars Roleplaying Game. A seventh optional attribute, Metaphysics, is also possible.
The Metaphysics attribute is used by a new free-form power system. This is based on the Special Effects system from Masterbook (which was derived from the magic system from Torg). This replaces the system for using The Force from The Star Wars RPG, and the Psionics system used in the earlier D6 Space Opera PDF.
Scaling (a method of determining how combat is handled between combatants and objects of starkly different sizes) uses a numeric modifier in D6 Space, and does not conform to the ship class names used in The Star Wars RPG. This new scaling system is also present in D6 Fantasy and D6 Adventure, though the benchmark names for the values listed differ between the three games.
A disadvantages, advantages and special abilities system not present in The Star Wars RPG, is included, as is a system for using special abilities as Cybernetic implants.
A basic star ship construction system is presented (which is expanded upon in the Space Ships supplement). This system differs from the systems presented throughout The Star Wars RPG line.