CyberArts International was a series of conferences dealing with emerging technologies that took place during years 1990, 1991, and 1992 in Los Angeles and Pasadena, California. The gatherings brought together artists and developers in all types of new media, including software engineers, electronic musicians, and graphic artists to explore what was a new field at the time, digital media collaborations.
A fourth, reunion, exposition was held in San Francisco in November 2001 but saw its attendance undercut by the transportation difficulties which followed the September 11 terrorist attacks.
The conferences dealt with the interrelationship between computer technology, visual design, music and sound, education, and entertainment.
CyberArts International was a series of three annual conferences and exhibitions held in Southern California from 1990 to 1992, focusing upon emerging technologies and techniques for artists working to build interactivity or in the multimedia field. The expositions were originally developed by Dominic Milano, editor of Keyboard Magazine, who served as conference chair, in collaboration with Robert B. Gelman, event producer and Director of Business Development for Miller Freeman Expositions.
Other paid staff members and volunteers also assisted in event preparation, including arts organizations YLEM and EZTV, as well as author and publisher Michael Gosney of Verbum Magazine, who later co-produced a series of Digital Be-Ins with Robert Gelman from 1993 to 1998.
The term cyberarts is a portmanteau combining the root word of cybernetics, dealing with the study of control systems in machines and human nervous systems, and the word for the broad creative fields dealing with the creation of objects of form, beauty, and expression. Inspiration for the CyberArts International conferences revolved around the artistic implications of the rapidly changing technologies related to computers, input devices, digital storage, networking, and reproduction — parallel technologies that were revolutionizing the traditional visual and sonic arts and making possible new forms of artistic expression.