Designer(s) | Matthew Grau |
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Publisher(s) | Sandstorm Productions |
Publication date | 2007 |
Genre(s) | Action, Science fiction, Horror |
System(s) | Framewerk |
CthulhuTech is a science-fiction and horror roleplaying game created by Wildfire LLC and published by Sandstorm that combines elements of the Cthulhu Mythos with anime-style mecha, horror, magic and futuristic action. The setting is Earth in the year 2085 during a worldwide conflict known as the Aeon War, (from the Necronomicon quote: "And with strange aeons even death may die") wherein the planet has been invaded twice: once by a black-skinned manufactured alien race known as the Nazzadi who are derived from humans and who join forces with them, and then a second time by the Mi-Go, an advanced alien civilization seemingly bent on the enslavement of humanity. Aside from these conflicts, the game focuses on other factions, such as ancient cults like the Esoteric Order of Dagon that are running amok across the planet and the eldritch horrors that are rising to destroy the world as, according to the prophecies of the Cthulhu Mythos, the "stars are right" and the Great Old Ones and their servitors are returning/reawakening to reclaim the Earth. The game uses a proprietary ten-sided die (d10) system titled "Framewerk."
Playtesting of Cthulhutech: Shadow War, a second edition of Cthulhutech focusing on Tagers and the Chrysalis Corporation, and Framewerk Version 2 began on September 14th, 2015.
Game designer Matthew Grau dreamed up CthulhuTech in Aron Anderson's store, The Dreaming, when Grau realized that no one had ever combined anime-style mechs with Cthulhu. The concept of CthulhuTech combines magic, mecha and the Cthulhu Mythos, in which mankind is fighting a war in a science-fiction age against the mi-go and other alien races. In September 2003, Eos Press announced their intentions to publish a new game, CthulhuTech and said that its system, Framewerk would be the new Eos Press house system; Eos ultimately decided to prioritize their licensed game, Weapons of the Gods, over the newcomer CthulhuTech, thus leading Grau to take his game to Osseum Entertainment and then Mongoose Publishing.Cthulhutech (2007) was published through Mongoose's Flaming Cobra imprint.CthulhuTech got caught up in Mongoose's printing problems of 2007-2008; although the first printing of CthulhuTech was released in full-color, just as WildFire envisioned, a second printing (2008) and follow-up book Dark Passions (2008) both appeared in black and white. As Mongoose could no longer publish the full-color books that Wildfire had envisioned, they brought the game to Catalyst Game Labs.CthulhuTech was the first acquisition by Catalyst Game Labs after they picked up the FASA games Battletech and Shadowrun in 2007. Catalyst was able to rapidly publish a series of five full-color hardcover editions just as WildFire had envisioned – CthulhuTech (2008); Dark Passions (2008); Vade Mecum: The CthulhuTech Companion (2008); Damnation View (2009); and Mortal Remains (2009). After Catalyst, WildFire took CthulhuTech to Sandstorm Productions.