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Crowd control (MMORPG)


Crowd control (also called CC) is a term used in MMORPGs (Massive Multiplayer Online Role-Playing Games) and MOBAs (Multiplayer Online Battle Arenas) to refer to the ability to limit the number of mobs actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other characters. Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponents; used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. In a group setting, crowd control often makes combat safer, easier, or viable.

All crowd control abilities fall into one or more of three broad categories.

The ability to move faster than an opponent provides a form of crowd control, often through kiting. Any modifier that decreases an opponent's speed will allow more efficient kiting.

Many forms of crowd control use this type of modifier. Traditionally, "root" and "snare" effects that directly modify opponents' movement rates by lowering them or simply preventing movement have been the staple of this type of crowd control.

The abilities include, but are not limited to:

Abilities that can decrease the number of times one can perform an action in a given time (usually by increasing cast time and/or cooldown time) or stop a player from performing actions all together.

Abilities in this group may include, but are not limited to:

These abilities can also affect the amount of "energy" to perform an action, be it mana or otherwise.

Others can decrease damage given from actions, or increase healing from allies.

This is the most unusual category of crowd control spells, but abilities that fall under it are often considered the most powerful. These abilities force an opponent to use certain abilities without their consent.

Examples include, but are not limited to:

Crowd control is generally considered critical in EverQuest, because most monsters in the modern version of the game are a match for an entire group of player characters.

In EverQuest, crowd control is usually handled by the Enchanter and Bard classes, who can mesmerize ("mez") opponents through spells or songs. These stop a monster from being able to attack players; however, if the monster is affected in such a way that its hit points are reduced, the mesmerization is broken and the monster will immediately begin to attack. The duration of these effects varies by class and level. Bards can generally only mesmerize for 18 seconds at a time, but higher level Enchanters can mesmerize monsters for upwards of 72 seconds. Several types of monsters are entirely immune to this effect, and all mesmerization spells will only mesmerize monsters up to a certain level.


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