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Craits

Craits
08 of spades.svg
Origin Cambridge, Massachusetts
Type Shedding-type
Players 2+
Skills required Tactics, Communication
Cards 52
Deck Anglo-American
Play Clockwise and Counter-clockwise
Card rank (highest to lowest) A K Q J 10 9 8 7 6 5 4 3 2
Playing time Various
Random chance Medium
Related games
UNO

Craits (sometimes spelled Crates or Creights) is a card game played by anywhere between two and five players. It was invented in the 1970s in Cambridge, Massachusetts, and is derived from Crazy Eights; in fact, the name Craits is derived from Crazy Eights itself. Craits is similar to the marketed game Uno, which has its own specialized deck, and many cards assume the functions of Uno's specialized cards.

A standard deck of 52 playing cards is used; if more than five players wish to play, two decks may be used. To determine the first dealer, cards may be drawn from the deck by each player; whoever drew the lowest card then proceeds with the first deal.

A game consists of 15 hands; in the first hand, 8 cards are dealt to each player. In the second hand, 7 cards are dealt, and so on until the eighth hand, when only one card is dealt to each player. Following this, each hand increases the number of cards dealt to each player by one, until the fifteenth hand, in which 8 cards are dealt.

In each hand, the deal starts to the left; however, over the course of a hand, this may change. Following the deal, the remaining cards are placed at the centre of the table, and the top card is turned over by the dealer, at which point the player to the left of the dealer begins play for the hand.

The first card, and every card thereafter, determines a special function for the next player to follow. The card turned up is treated as being played by the dealer, and follows with whatever function it serves in play before the next player has their turn.

In each player's turn, they may play a card of either the same suit or the same rank as the card on the top of the discard pile, or an eight or nine, which are considered wild cards. If a player cannot play any cards, then they must draw one card from the stock and play then proceeds to the next player. An exception to this style of play happens during the count, which is explained in further detail lower. Following each card's play, its action is taken before the next player has their turn.

At any time when a player reduces their hand to one card, they must say "one card". Failure to do so (which is often signified by an opponent calling idiot) results in the forfeiting of their next turn and having to draw two cards instead.

Each hand ends when any player plays their final card; referred to as going out. However, if this happens during "the count", play continues as usual until it ends normally. Also, the effects of the card are resolved before the hand ends, so if the card is a five, everyone else draws a card before scoring, and so on.


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