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Conflict zone

Conflict Zone
Conflict Zone Coverart.png
Developer(s) MASA Group
Publisher(s) Ubisoft
Platform(s) Dreamcast, PlayStation 2, Windows
Release date(s)
Genre(s) Real time strategy
Mode(s) Single player, multiplayer
Review scores
Publication Score
Dreamcast PC PS2
Eurogamer N/A 6/10 N/A
GameSpot 4.2/10 4.4/10 N/A
GameSpy 7.5/10 50% N/A
IGN 5.6/10 6.7/10 4.1/10
OPM (US) N/A N/A 2.5/5 stars
PC Gamer (US) N/A 60% N/A
PC Zone N/A 70% N/A
PSM N/A N/A 5/10
X-Play N/A N/A 1/5 stars
ActionTrip N/A 7.8/10 N/A
Aggregate scores
GameRankings 54.20% 68% 56.88%
Metacritic 55/100 59/100 47/100

Conflict Zone is a war-themed real-time strategy game, developed by MASA Group and published by Ubisoft for Dreamcast, PlayStation 2, and Microsoft Windows.

In 2010, the majority of the world's developed countries have formed a centralised organisation, known as the ICP (International Corps for Peace), dedicated to bringing about world peace through worldwide media. However, not all developing countries are keen to be involved. GHOST, a secret organisation, seeks only the economic interests of its members without any attachment to morals thus does not hesitate to create crisis situations which the ICP is forced to solve, through humiliation, and healthy propaganda.

There are 2 playable campaigns in Conflict Zone: the GHOST campaign, and the ICP campaign.

Missions take place in locations where fictional conflicts take place such as: A civil war in Ukraine, wars between Indonesia and Malaysia, India and Pakistan and Nigeria and Niger. Most missions usually require the player to build a base (or a 'camp' in GHOST's case) and complete objectives in order to successfully complete the mission.

Unlike most other traditional RTS games, where a main resource pool is used to produce units and buildings, Conflict Zone uses a unique system where innocent civilians are the centerpiece and that the two factions have two completely different strategies that offers a unique challenge to master. Conflict Zone's main innovation was the use of propaganda, which was crucial in the game, with money second. Coming in the form of Popularity Points, players have to exploit the media in order to gain more PP to unlock units and buildings to help turn the fight in their favour, which faction the player may choose affects the way they are gained.

In some cases, the player may also employ AI Commanders who can be delegated duties. Each Commander is tailored to a specific strategy; Attack, Defend, Specialist and Commando. By allocating resources, units and bases to a Commander, the player can have him/her perform various operations with whatever's at hand.

The ICP use an arsenal of high end, fully trained forces and can easily overpower their Ghost Counterpart in brute force but the commander is forced to 'appeal' to humanitarian efforts by rescuing Civilians, from neutral towns within the map, and take them to built Refugee Camps to gain PP. However should the player become reckless and accidentally cause civilian casualties or lack the motivation in rescuing then his/her PP level may drop.


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