Author | James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes |
---|---|
Country | United States |
Language | English |
Series | The Systems Programming Series |
Genre | Non-fiction |
Publisher | Addison-Wesley |
Publication date
|
1995 |
Media type | Print (hardcover) |
Pages | 1175 |
ISBN | |
Preceded by | An Introduction to Database Systems, Volume II |
Followed by | Structured Programming: Theory and Practice |
Computer Graphics: Principles and Practice is a textbook written by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley and published by Addison–Wesley. It is widely considered a classic standard reference book on the topic of computer graphics, and is also known as the bible of computer graphics (due to its size).
The initial edition discussed the SGP library, which was based on ACM's SIGGRAPH CORE 1979 graphics standard, and focused on 2D vector graphics.
The second edition was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation. The SGP library was replaced by SRGP (Simple Raster Graphics Package), a library for 2D raster primitives and interaction handling, and SPHIGS (Simple PHIGS), a library for 3D primitives, which were specifically written for the book.
In the second edition in C all examples were converted from Pascal to C. New implementations for the SRGP and SPHIGS graphics packages in C were also provided.
A third edition covering modern GPU architecture was released in July 2013. Examples in the third edition are written in C++, C#, WPF, GLSL, OpenGL, G3D, or pseudocode.