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Command & Conquer: Tiberium Alliances

Command & Conquer:
Tiberium Alliances
Tiberium Alliances logo.png
Developer(s) EA Phenomic
Publisher(s) Electronic Arts
Series Command & Conquer
Platform(s) Web browser (supported Internet Explorer 9, Firefox 4.1+, Google Chrome)
Release March 15, 2012 (open beta)
May 24, 2012 (official release)
Genre(s) Massively multiplayer online real-time strategy
Mode(s) Multiplayer

Command & Conquer: Tiberium Alliances is a military science fiction massively multiplayer online real-time strategy video game developed by Electronic Arts Phenomic and published by Electronic Arts as a free-to-play online-only browser game. The game entered its open beta stage on March 15, 2012 and its official release was on May 24, 2012 requiring an Origin account to play.

Each player will first select a sector on the world map and start their first base there. The base will be protected from any attacks for exactly 1 week, but will go unprotected if the owner attacks another player prior to the time ending. From there the player can advance his/her base further through construction, gathering, or combat. There are several resources used in the game. They are Tiberium, crystal, power, credit, and research points. Tiberium is used for base construction. Crystal is used to produce infantry, tanks and aircraft and upgrade manned defense units. Power is used for both base construction and military unit upgrades. Credit is for transferring Tiberium and crystals between bases. It is also used along with research points to research new units and structures for base advancement, and also for new MCV's, which are deployed to create new bases.

The player usually starts off battling against camps of The Forgotten, then moves on to battling the Forgotten outposts and bases as well as other player bases (if their protection shields are down). Through battles, the player can win resources from other bases or lose resources if attacked by another player. If a player loses his base, he can re-materialize his base on another nearby location, with time and resource penalties. (Bases can also be moved to new locations without being destroyed first.)


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