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Command & Conquer: Red Alert 3 - Uprising

Command & Conquer: Red Alert 3 – Uprising
RA3UprisingPack.jpg
Cover art
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Composer(s) James Hannigan, Frank Klepacki, Timothy Michael Wynn
Series Command & Conquer: Red Alert
Engine SAGE 2.0
Platform(s) Uprising
Microsoft Windows
Commander's Challenge
PlayStation 3, Xbox 360
Release date(s) Uprising
  • INT: 12 March 2009
Commander's Challenge
  • INT: 24 September 2009
Genre(s) Real-time strategy
Mode(s) Single-player

Command & Conquer: Red Alert 3 – Uprising is a 2009 real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It is a stand-alone expansion to Command & Conquer: Red Alert 3 released only for Microsoft Windows and offered via digital distribution. It does not require Red Alert 3 to play. It features about 30 new maps for traditional skirmish with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative play, online play or network play.

A part of Uprising called Commander's Challenge was also released as Command & Conquer: Red Alert 3 – Commander's Challenge on PlayStation Store and Xbox Live for the PlayStation 3 and Xbox 360 respectively on September 24, 2009. It functions as a stand-alone game and does not require Red Alert 3 to play. Commander's Challenge contains only the Commander's Challenge mode of Uprising and the new units and weapons, but not the campaign or skirmish modes. It currently costs 800 Microsoft Points on the Xbox Live Arcade.

Uprising picks up on where the Allied Campaign of the original game left off. Four "mini-campaigns" are available, one for each faction in Red Alert 3 and a bonus one centered around the origins of the Empire's commando Yuriko Omega. Each of the campaigns is three missions long, with the exception of the Soviet one, which consists of four. Initially only the Soviet and Yuriko campaigns are available, the campaigns for the Allies and the Empire of the Rising Sun becoming available after finishing the first mission in the Soviet campaign.

All three campaigns assume that the Allied faction was victorious at the end of Red Alert 3. Both Soviet Russia and Imperial Japan have surrendered.

The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, an Allied defense contractor which plans to create a super weapon called the "Sigma Harmonizer", a device to selectively stop time. FutureTech is revealed to have been helped by European Union President Rupert Thornley. Thornley plans to remove the Soviet Union from the timeline.


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