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Combinatorial explosion (communication)


In mathematics, a combinatorial explosion is an informal term used to describe the rapid growth of the complexity of a problem due to how the combinatorics of the problem is affected by the input, constraints, and bounds of the problem. Combinatorial explosion is sometimes used to justify the intractability of certain problems. Examples of such problems include certain mathematical functions, the analysis of some puzzles and games, and some pathological examples which can be modelled as the Ackermann function.

A Latin square of order n is an n × n array with entries from a set of n elements with the property that each element of the set occurs exactly once in each row and each column of the array. An example of a Latin square of order three is given by,

A common example of a Latin square would be a completed Sudoku puzzle. A Latin square is a combinatorial object (as opposed to an algebraic object) since only the arrangement of entries matters and not what the entries actually are. The number of Latin squares as a function of the order (independent of the set from which the entries are drawn) (sequence in the OEIS) provides an example of combinatorial explosion as illustrated by the following table.

A combinatorial explosion can also occur in some puzzles played on a grid, such as Sudoku. A Sudoku is a type of Latin square with the additional property that each element occurs exactly once in sub-sections of size n×n (called boxes). Combinatorial explosion occurs as n increases, creating limits to the properties of Sudokus that can be constructed, analyzed, and solved, as illustrated in the following table.

One example in a game where combinatorial complexity leads to a solvability limit is in solving chess (a game with 64 squares and 32 pieces). Chess is not a solved game. In 2005 all chess game endings with six pieces or less were solved, showing the result of each position if played perfectly. It took ten more years to complete the tablebase with one more chess piece added, thus completing a 7-piece tablebase. Adding one more piece to a chess ending (thus making an 8-piece tablebase) is considered intractable due to the added combinatorial complexity.


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