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Comanche (video game series)

Comanche series
Comanche Box Art.jpg
Genres Simulation game
Developers Novalogic
Publishers Novalogic

Comanche is a series of simulation games published by NovaLogic. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release.

Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in Assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time.

Throughout the years, several games and add-ons have been published:

A port of the original Comanche game was in development for the Super NES using the Super FX powered GSU-2, but was eventually cancelled.

Computer Gaming World's reviewer—a United States Army Aviation AH-64 pilot—liked Comanche Maximum Overkill in 1993, calling it an "eye-popping glimpse into 21st-century helicopter warfare". He stated that it created a "more believable terrain model than the Army's Combat Mission Simulator" and was the first game to replicate "the thrill of low-altitude flying". The reviewer enjoyed the flight model's stability and ease of use, and reported that the cockpit corresponded to MANPRINT ("Manpower and Personnel Integration") principles. He compared the helicopter's handling as akin to "a slug ... joystick jocks may end up gritting their teeth", and also criticized the "meager" choice of missions and enemy targets, and the unrealistically high durability and weapon loads. The reviewer nonetheless concluded that "cutting-edge graphics firepower gives [it] the edge to sweep more than a couple of competitors off the battlefield". It was nominated for an award at the 1993 Game Developers Conference.


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