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Cold Fear

Cold Fear
Cold Fear.jpg
Developer(s) Darkworks
Publisher(s) Ubisoft
Director(s) Antoine Villette
Producer(s) Florian Desforges
Designer(s) Nicholas Castaing
Programmer(s)
  • Claude Levastre
  • Cedric Lecacheur
Artist(s)
  • Arnaud Barros
  • Frédéric Michel
Writer(s)
  • Guillaume Gouraud
  • Antoine Villette
Composer(s) Tom Salta
Engine RenderWare
Platform(s) PlayStation 2, Xbox, Microsoft Windows
Release date(s) PS2 & Xbox
  • NA: March 15, 2005
  • EU: March 30, 2005
Windows
  • EU: March 30, 2005
  • NA: April 30, 2005
Genre(s) Survival horror, third-person shooter
Mode(s) Single-player
Review scores
Publication Score
PC PS2 Xbox
Eurogamer 5/10
Game Revolution B- B-
GameSpot 6.9/10 7.2/10
GameSpy 3/5 stars 3.5/5 stars
IGN 7.2/10 7.6/10
OPM (US) 3/5 stars
OXM (US) 8.1/10
PC Gamer (US) 81%
Aggregate score
Metacritic 66/100 68/100 71/100

Cold Fear is a 2005 survival horror third-person shooter video game developed by Darkworks and published by Ubisoft for PlayStation 2, Xbox and Microsoft Windows. It was Ubisoft's first horror game, and Darkworks' second game, after Alone in the Dark: The New Nightmare in 2001. The game is centered on Tom Hansen, a member of the United States Coast Guard, who comes to the aid of a Russian whaler in the Bering Strait and finds a mysterious virus has turned the crew into zombie-like creatures. Discovering the involvement of both the Russian mafia and the CIA, Hansen sets out to ensure the virus doesn't reach land.

The game was first announced at E3 in 2004. To make the ship roll realistically, the developers had to write a completely new program (dubbed the "Darkwave editor") to allow them to control movement on both the vertical and the horizontal axes. They also used real physics to simulate the movement patterns of inanimate objects on the ship. Due to the random nature created by this, the player character required nine times the amount of animations usually seen in third-person games. Ultimately, the game contained more than nine hundred separate animations for all characters, allowing for over five thousand possible character movements. The game's soundtrack was composed by Tom Salta, with Marilyn Manson contributing a song from his 2003 album The Golden Age of Grotesque.


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Wikipedia

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