Clear | |
Clear original visual novel cover featuring (from left going clockwise): Haruno, Sayu, Nonoka, Miki and Natsuki.
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クリア (Kuria) |
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Genre | Drama, Fantasy, Harem, Romance |
Manga | |
Clear Itsuka Tatta Ano Oka de | |
Written by | Moonstone |
Illustrated by | Yukiwo |
Published by | Kadokawa Shoten |
Demographic | Seinen |
Magazine | Comp Ace |
Original run | June 26, 2007 – May 26, 2008 |
Volumes | 2 |
Game | |
Developer | Moonstone |
Publisher |
Moonstone (PC) Sweets (PS2) |
Genre | Eroge, Visual novel |
Platform | Windows, PlayStation 2 |
Released | August 24, 2007 (Windows) February 19, 2009 (PS2) |
Novel | |
Clear Short Stories | |
Written by | Nikaidō Kageyama |
Published by | Harvest |
Published | February 2008 |
Game | |
Clear: Crystal Stories | |
Developer | Moonstone |
Publisher | Moonstone |
Genre | Eroge, Visual novel |
Platform | Windows |
Released | May 3, 2008 |
Clear (クリア Kuria?) is a Japanese adult visual novel developed by Moonstone which was released on August 24, 2007 playable on Windows PCs as a DVD. An all ages version of Clear, published by Sweets, was released on February 19, 2009 for the PlayStation 2. Clear is Moonstone's sixth game; Moonstone has also developed Gift. The gameplay in Clear follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters. Moonstone later released a fan disc titled Clear: Crystal Stories in May 2008.
Before the game's release, a manga based on the story, drawn by Japanese artist Yukiwo, was serialized in the seinen magazine Comp Ace. An illustrated story of Clear serialized in the Dengeki Hime magazine. Other media such as an image song single, a vocal mini album, drama CDs, and a short story collection called Clear Short Stories were produced.
Clear is a romance visual novel in which the player assumes the role of Kōichi Yukino. Its gameplay mainly consists of reading and progressing through the story's narrative and dialogue. The game's text is accompanied by character sprites, which represent who Kōichi is talking to, appearing on top of background artwork. Throughout the game, the player encounters CG artwork at certain points in the story, which take the place of the regular background art and character sprites.Clear follows a branching plot line with nonlinear sequences and multiple endings, where the plot's direction is affected by the player's decisions.