Christine Love | |
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Love at Game Developers Conference 2015
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Residence | Toronto, Ontario, Canada |
Occupation | Writer, video game developer |
Known for | Visual novels |
Notable work | |
Website | http://www.loveconquersallgam.es |
Christine Love is a Canadian independent visual novelist best known for her three original works: Digital: A Love Story, Don't take it personally, babe, it just ain't your story, and Analogue: A Hate Story. Love began creating visual novels while in university, making a few small games, visual novels, and pieces of written fiction before coming into prominence with the release of Digital in 2010. She went on to work on Love and Order, a dating simulation by video game designer Riva Celso, as well as Don't take it personally, both released in 2011. Her first commercial project on which she was the primary developer is Analogue, released in February 2012; Love dropped out of her English degree during its development, and is currently fully supported financially on the proceeds. She released an expansion to the game, titled Hate Plus in 2013. Her latest project, Ladykiller in a Bind, was released in October 2016.
Christine Love began creating visual novels while in school at Trent University. By January 2010, she had made a few small video games, written a novel and a few short stories, which she largely unsuccessfully tried to sell, and had made a visual novel each March for three consecutive years for NaNoRenO (National Ren'ai Game Writing Month), a month-long contest in the vein of National Novel Writing Month (NaNoWriMo) where developers attempt to create a visual novel in one month. In February 2010, she started a fourth visual novel, which resulted in Digital: A Love Story, her first game to receive widespread attention and acclaim. Set "five minutes into the future of 1988", Digital tells the story of the silent protagonist's online relationship with a girl named *Emilia, and a mystery surrounding the "murders" of several AI programs. The game is presented entirely through the interface of a 1980s computer with online bulletin board system posts and messages from other characters; the protagonist's own messages are implied but never shown. Love expected the game to reach as many people as her prior work, "a dozen or so people"; instead, the free game was noticed by video game publications and websites such as PC Gamer and Gamasutra and received much more attention, becoming what Love believes was "a defining point in [her] writing career". Widely praised by critics, Digital earned an honorable mention in Gamasutra's "Best Indie Games of 2010" list. Love felt that Digital's success turned her from a writer into an indie game developer.