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Chess rating


A chess rating system is a system used in chess to calculate an estimate of the strength of the player, based on his or her performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation. Most of the systems are used to recalculate ratings after a tournament or match but some are used to recalculate ratings after individual games. Popular online chess sites such as chess.com and Internet Chess Club also implement rating systems. In almost all systems a higher number indicates a stronger player. In general, players' ratings go up if they perform better than expected and down if they perform worse than expected. The magnitude of the change depends on the rating of their opponents. The Elo rating system is currently the most widely used.

The first modern rating system was used by the Correspondence Chess League of America in 1939. Soviet player Andrey Khachaturov proposed a similar system in 1946 (Hooper & Whyld 1992:332). The first one that made an impact on international chess was the Ingo system in 1948. The USCF adopted the Harkness system in 1950. Shortly after, the British Chess Federation started using a system devised by Richard W. B. Clarke. The USCF switched to the Elo rating system in 1960, which was adopted by FIDE in 1970 (Hooper & Whyld 1992:332).

The Ingo system was designed by Anton Hoesslinger and published in 1948. It was used by the West German Chess Federation from 1948 until 1992, when it was replaced by an Elo-based system, Deutsche Wertungszahl. It influenced some other rating systems. This is a simple system where players' new ratings are the average rating of their competition minus one point for each percentage point above 50 obtained in the tournament. Unlike most other systems, lower numbers indicate better performance (Harkness 1967:205–6).


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