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Checkers

Draughts
International draughts board
Starting position on a 10×10 draughts board
Years active at least 5000
Genre(s) Board game
Abstract strategy game
Players 2
Age range 7+
Setup time <1 minute
Playing time 30 minutes – 2 hours
Random chance None
Skill(s) required Strategy, tactics
Synonym(s) Chequers
Checkers

Draughts (UK /ˈdrɑːfts/) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name derives from the verb to draw or to move.

The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8; and international draughts, played on a 10×10 board. There are many other variants played on an 8×8, and Canadian checkers is played on a 12×12 board.

The 8×8 variant of draughts was weakly solved in 2007 by the team of Canadian computer scientist Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play.

Draughts (or checkers) is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.

Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory in most official rules, although some rule variations make capturing optional when presented. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.


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Wikipedia

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