In mathematics, the term chaos game originally referred to a method of creating a fractal, using a polygon and an initial point selected at random inside it. The fractal is created by iteratively creating a sequence of points, starting with the initial random point, in which each point in the sequence is a given fraction of the distance between the previous point and one of the vertices of the polygon; the vertex is chosen at random in each iteration. Repeating this iterative process a large number of times, selecting the vertex at random on each iteration, and throwing out the first few points in the sequence, will often (but not always) produce a fractal shape. Using a regular triangle and the factor 1/2 will result in the Sierpinski triangle, while creating the proper arrangement with four points and a factor 1/2 will create a display of a "Sierpinski Tetrahedron", the three-dimensional analogue of the Sierpinski triangle. As the number of points is increased to a number N, the arrangement forms a corresponding (N-1)-dimensional Sierpinski Simplex.
The term has been generalized to refer to a method of generating the attractor, or the fixed point, of any iterated function system (IFS). Starting with any point x0, successive iterations are formed as xk+1 = fr(xk), where fr is a member of the given IFS randomly selected for each iteration. The iterations converge to the fixed point of the IFS. Whenever x0 belongs to the attractor of the IFS, all iterations xk stay inside the attractor and, with probability 1, form a dense set in the latter.
The "chaos game" method plots points in random order all over the attractor. This is in contrast to other methods of drawing fractals, which test each pixel on the screen to see whether it belongs to the fractal. The general shape of a fractal can be plotted quickly with the "chaos game" method, but it may be difficult to plot some areas of the fractal in detail.
The "chaos game" method is mentioned in Tom Stoppard's 1993 play Arcadia.