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Champions (role-playing game)

Champions
RPG Champions cover.jpg
Designer(s) Steve Peterson
George MacDonald
Bruce Harlick
Ray Greer
Publisher(s) Hero Games
Publication date 1981 (1st edition)
1982 (2nd edition)
1984 (3rd edition)
1989 (4th edition)
2002 (5th edition)
2010 (6th edition)
Genre(s) Superhero fiction
Language(s) English
System(s) Hero System

Champions is a role-playing game published by Hero Games designed to simulate and function in a four-color superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer.

The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.

Champions, first published in 1981, was inspired by Superhero: 2044 and The Fantasy Trip. As one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of "character points", often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or intelligence; to buy special skills, such as martial arts or computer programming; or to build superpowers, such as supersonic flight or telepathy. This point system was praised by reviewers for the balance it gave character generation over random dice rolls.

Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits. Thus, Champions characters are built with friends, enemies, and weaknesses, along with powers and abilities with varying scales of character point value for each. This design approach intends to make all the facets of Champions characters balanced in relation to each other regardless of the specific abilities and character features. Characters are rewarded with more character points after each adventure, which are then used to buy more abilities, or eliminate disadvantages.


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