Chain loading is a method used by computer programs to replace the currently executing program with a new program, using a common data area to pass information from the current program to the new program. It occurs in several areas of computing.
Chain loading is similar to the use of overlays. Unlike overlays, however, chain loading replaces the currently executing program in its entirety. Overlays usually replace only a portion of the running program. Like the use of overlays, the use of chain loading increases the I/O load of an application.
In operating system boot manager programs, chain loading is used to pass control from the boot manager to a boot sector. The target boot sector is loaded in from disk, replacing the in-memory boot sector from which the boot manager itself was bootstrapped, and executed.
In Unix (and in Unix-like operating systems), the exec() system call is used to perform chain loading. The program image of the current process is replaced with an entirely new image, and the current thread begins execution of that image. The common data area comprises data such as the process' environment variables, which are preserved across the system call.
In BASIC programs, chain loading is the purview of the CHAIN
statement (or, in Commodore BASIC, the LOAD
statement), which causes the current program to be terminated and the chained-to program to be loaded and invoked (with, on those dialects of BASIC that support it, an optional parameter specifying the line number from which execution is to commence, rather than the default of the first line of the new program). The common data area varies according to the particular dialect of BASIC that is in use. On BBC BASIC, for example, only a specific subset of all variables are preserved across a CHAIN. On other BASICs, the COMMON
statement can be used in conjunction with CHAIN
to specify which variables are to be preserved as common data across a chain operation.