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Castlevania: Order of Shadows

Castlevania: Order of Shadows
CastlevaniaOrderofshadows.png
Developer(s) Konami Mobile
Director(s) Victor Rodriguez
Designer(s) Tyrone Rodriguez
Artist(s) Dan Baker
Hans Vancol
Composer(s) Vincent Diamante
Series Castlevania
Platform(s) Java Platform, Micro Edition, Windows Mobile
Release date(s)
  • NA: September 18, 2007
Genre(s) Action-adventure
Mode(s) Single-player

Castlevania: Order of Shadows is a mobile game developed for the Java Platform, Micro Edition, and released by Konami in September 2007.

Order of Shadows features gameplay similar to that of Castlevania: Symphony of the Night and other games in the series: it's a platform game with RPG characteristics, like the HP, MP and experience points.

Desmond Belmont, the playable character, has also a lot of weapons to collect along the game, like axes, swords and hammers, besides his standard leather whip.

The game features the ability to swap out the existing soundtrack with songs from the original Castlevania.

Desmond Belmont and his two sisters, Zoe and Dolores, search Dracula's castle for a cult called "The Order" that is trying to resurrect Dracula. This game takes place in the late 17th century, and is a side story to the official canon, and thus, not part of Koji Igarashi's official timeline. The player takes control as Desmond Belmont, the heir of the Vampire Killer whip.

Originally, the storyline was around a character named Gryff LaRue and his family of "mages and witches", but was modified as the Belmont clan has always been portrayed as a "family of warriors". After the rewrite, the story was changed to be more similar to traditional Castlevania stories, and made Desmond Belmont wield a whip instead of an axe or sword. The game was built "from the ground up" to be played on cell phones.

IGN rated the game 6.7, calling it "decent", and with little replay value compared to other Castlevania entries.1up.com has given it a D-, calling it a "major disappointment".Wired magazine rated the game 3 out of 10, praising the game's music, but calling far too short and easy to complete.


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