Carnivores 2 | |
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Developer(s) | Action Forms |
Publisher(s) | WizardWorks Software, Infogrames |
Series | Carnivores series |
Engine | AtmosFear |
Platform(s) | Microsoft Windows, iOS, Android |
Release |
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Genre(s) | Sport (hunting), first-person shooter |
Mode(s) | Single-player |
Carnivores 2 is a first person shooting video game produced by Action Forms and released by WizardWorks Software in 1999. It is a sequel of Carnivores and the second of the series.
The DinoHunt Corporation continues to allow people to hunt dinosaurs on the planet FMM UV-32. After further exploration of the dinosaur planet, more islands have been opened to a growing number of customers.
Gameplay is similar to the original Carnivores, with some changes. At the start of the game, the player must register a hunter or continue with a saved hunter. The point of the game is similar to the previous Carnivores game: the player must hunt dinosaurs to get trophies and accumulate credits. A new hunter is given 100 credits. The player uses credits to select a hunting area, a dinosaur to hunt and a weapon to use. Levels include a forest, a jungle and a swamp; weapons include a pistol, a shotgun, a crossbow, and a sniper rifle. Each dinosaur, area, and weapon has its own cost; the player's remaining credits determine what the player can and cannot bring on the hunt. The dinosaurs that are available to hunt, from the lowest to the highest price, are the Parasaurolophus, Ankylosaurus, Stegosaurus, Allosaurus, Chasmosaurus, Velociraptor, Spinosaurus, Ceratosaurus, and Tyrannosaurus rex. When the player chooses an item from the menu, other selections may become unavailable depending on the amount of remaining credits. Available selections are highlighted in blue, selected items are yellow and unavailable items are gray.
The player can easily have several dinosaurs to hunt, with several weapons selected at the same time as he advances in his hunting skills. As the player hunts the selected dinosaurs, each successful kill will result in a number of credits added to the player's account. The player can kill more than one dinosaur per hunting expedition, allowing him to earn enough credits to move into more advanced areas with more expensive weapons and more dangerous dinosaurs. However, if the player is killed by a dinosaur, all credits accumulated on the specific hunt are forfeited. The player must be evacuated by DinoHunt and survive the hunt to keep the credits he earned. There are various methods of increasing or decreasing the credits per dinosaur.