Call of Duty: WWII | |
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Developer(s) | Sledgehammer Games |
Publisher(s) | Activision |
Director(s) | Bret Robbins Dennis Adams |
Artist(s) | Joe Salud |
Series | Call of Duty |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty: WWII is an upcoming first-person shooter video game developed by Sledgehammer Games and published by Activision for PlayStation 4, Xbox One and Microsoft Windows. It is the fourteenth primary installment and first Call of Duty series game to be set primarily during World War II since Call of Duty: World at War in 2008. The game is set in European theatre of the war. The campaign is centered around a squad in the 1st Infantry Division, and follows their battles in the Western Front, while the multiplayer expands on different fronts not seen in the campaign. Zombies mode also returns.
It was announced on April 21, 2017, with a reveal trailer released on April 26, 2017, and is scheduled to be released worldwide on November 3, 2017.
Similar to its predecessors, Call of Duty: WWII is a first-person shooter game but it removes the advanced system of movement present in the three previous Call of Duty titles, which included double jumping and wall running. Instead, it features a return of traditional movement to the series, taking it back to a "boots on the ground" gameplay style. The game does not feature an unlimited sprint mechanic, seen in the previous two titles. Instead of a "slide" movement mechanic, which allowed players to slide quickly on the ground, WWII features a "hit-the-deck" mechanic that allows the player to leap forward and throw themselves on the ground in order to get to cover quickly, similarly to a previous mechanic known as "dolphin dive" in Treyarch's Call of Duty: Black Ops and Call of Duty: Black Ops II.