Call of Duty: Finest Hour | |
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Developer(s) |
Spark Unlimited
Additional work by:
|
Publisher(s) | Activision |
Designer(s) | Eric Church |
Writer(s) | Michael Schiffer |
Composer(s) | Michael Giacchino |
Series | Call of Duty |
Engine | RenderWare |
Platform(s) | GameCube, PlayStation 2, Xbox |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |||
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Publication | Score | ||
GC | PS2 | Xbox | |
Metacritic | 74/100 | 76/100 | 73/100 |
Call of Duty: Finest Hour is a first-person shooter video game developed by Spark Unlimited and published by Activision for GameCube, PlayStation 2 and Xbox. It is the first console installment of Call of Duty. It was followed by a sequel, Call of Duty 2: Big Red One, in 2005.
Although it is based on the original Call of Duty franchise for Microsoft Windows, it has a completely different storyline and acts as a side-story/expansion of the main game. In the spirit of previous Call of Duty games, it features six intertwined stories and battles based on real events from the perspective of soldiers on each side of the allied campaign (U.S., British, and Soviet).
The game's music was composed by Michael Giacchino, who previously worked on the original Call of Duty and the Medal of Honor franchise. AC/DC singer Brian Johnson provides the voice of Sergeant Starkey, one of the British commandos.
Finest Hour can support both online and local multi-layer support, depending on the console. It has no online multi-player support for the GameCube as it does not take advantage of the GameCube broadband or modem adapter. On the Xbox, Finest Hour has online multiplayer support and up to 32 players can play locally though Xbox's System Link feature. The PlayStation 2 port of Finest Hour also has online multiplayer support, with up to 16 players per session.
In the Soviet campaign, the player first controls Private Aleksandr Sokolov, who is originally a watchmaker's apprentice. Sokolov is riding in a wooden row boat crossing the River Volga to Stalingrad with other soldiers and a commissar during the middle of The Battle of Stalingrad. A Stuka strafes, killing a soldier. Two men then dive off boat and attempt to flee but are shot by the commissar (See Order No. 227 – Not One Step Back). The boat reaches the dock and Sokolov gets off and lines up to receive a rifle. Sokolov is given an ammo clip instead. After getting the ammo clip Sokolov is called over by Sergeant Oleg Puskov and follows Puskov through the trenches while many Soviet soldiers die beside him. After making it through the trenches, Sokolov then encounters a small fire fight against a small German force stationed at an armory. A Soviet soldier is killed and Sokolov takes his Mosin–Nagant rifle. After taking out the Germans, Sokolov and Sgt. Puskov then enter the armory, seeing retreating German soldiers. After eliminating the retreating Germans, Sokolov and Sgt. Puskov exit the armory and see a large force of Soviet troops, most unarmed, run in masses towards MG42 fire. Sgt. Puskov tells Sokolov that there is another way around. After taking out the German machine guns, Sgt. Puskov then tells Sokolov that he is surprised that he's (Sokolov) still alive, presuming that he may have had a lot of subordinates that just died after joining him. Sgt. Puskov then leads Sokolov and two other men through a house with German troops.