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Cadaver (video game)

Cadaver
Cadaver Coverart.png
Cover art
Developer(s) Bitmap Brothers
Publisher(s) Image Works
Producer(s) Graeme Boxall
Designer(s) Mike Montgomery
Steve Kelly
Eric Matthews
Phil Wilcock
Programmer(s) Mike Montgomery
Sean Griffiths
Artist(s) Daniel Malone
Robin Chapman
Composer(s) Richard Joseph
Platform(s) Amiga, Atari ST, MS-DOS, Acorn Archimedes
Release August 1990
Genre(s) Action-adventure
Mode(s) Single-player

Cadaver is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in August 1990, for Atari ST, Amiga, MS-DOS and Acorn Archimedes. In the game the player controls Karadoc the dwarf.

In the original Cadaver, Karadoc, who is a gold-hungry dwarf and really just hopes to find a treasure, is on a mission to seek out and kill the necromancer Dianos, the sole remaining inhabitant of Castle Wulf.

The game consists of five levels representing different floors of Castle Wulf. Entering the castle via the sewers, Karadoc works his way up from the dungeons, through guard chambers, royal hall, the king's private chambers and finally the battlements with Dianos's sanctum.

Karadoc's main modus operandi is picking up, throwing, pulling, pushing and stacking objects. By piling up a number of boxes, bones or other items, it is possible to reach higher places. Karadoc can find and use a small number of weapons such as rocks and shuriken, but puzzles are the main driving-force behind the gameplay.

The game is heavily scripted. The isometric objects can react to a variety of other objects; for instance, a poisoned key can be cleaned by dropping a vial of water on it, and potions can be enhanced by the potion booster spell. The game has a wide variety of puzzles requiring items to be found, brought and used in a variety of places. The solutions to these puzzles sometimes require leaps in logic and the game has plenty of secret areas, hidden spells etc. Many of the puzzles also have multiple-solutions and there is often no specific order that the puzzles on a level have to be solved in.

The game is played using a joystick, with which you can control the movement of Karadoc in 8 directions. The directions are not as one would expect in a game from today - instead, they are rotated. If you push the joystick up, Karadoc will run "north", which is right-up on the screen. If you want Karadoc to move up on the screen (which is "north-west" in the game), you need to push the joystick left-up. The fire button of the joystick is used to jump.


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