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CSI: 3 Dimensions of Murder

CSI: 3 Dimensions of Murder
Csi3boxcover.jpg
Developer(s) Telltale Games
Publisher(s) Ubisoft
Producer(s) Chris Ferriter
Designer(s) Greg Land
Writer(s) Max Allan Collins
Engine Telltale Tool
Platform(s) Microsoft Windows, PlayStation 2
Release Microsoft Windows
  • NA: March 14, 2006
  • AU: March 2006
  • EU: March 31, 2006
PlayStation 2
  • NA: September 25, 2007
  • EU: October 5, 2007
  • AU: October 11, 2007
Genre(s) Adventure
Mode(s) Single-player
Review scores
Publication Score
PC PS2
Adventure Gamers 3.5/5 stars N/A
GameSpot 6/10 4.5/10
GameSpy 2.5/5 stars N/A
IGN 8.6/10 7/10
OPM (UK) N/A 6/10
PC Gamer (UK) 55% N/A
PC Gamer (US) 79% N/A
PC Zone 62% N/A
X-Play 3/5 stars N/A
Aggregate scores
GameRankings 68.65% 58.33%
Metacritic 67/100 58/100

CSI: 3 Dimensions of Murder is a computer game based on the CSI: Crime Scene Investigation television series. Unlike the previous CSI games, this game was developed by Telltale Games, rather than 369 Interactive. It was published by Ubisoft, and was released for Microsoft Windows in March 2006.

The game uses a new 3D engine, which changes the gameplay and graphical look of the game, in comparison to 369 Interactive's CSI games.

This game, like the previous CSI games CSI: Crime Scene Investigation and CSI: Miami, follows a distinct pattern of five cases, with the fifth case tying together the previous four.

A PlayStation 2 version of this game was released on the September 25, 2007 in the United States. This version was made by Ubisoft's studio in Sofia, Bulgaria. The PlayStation 2 version is not the same as the Microsoft Windows version. The player has free movement and control of the view, which was required by Sony America. This change created extraordinary difficulties for the developer.

A rich out-of-towner is bludgeoned to death in a posh art gallery the day before her wedding. The suspected murder weapon? An expensive hawk statue that's flown the coop. You work with Warrick Brown on this case. The evidence points to her hot-tempered fiance, the owner of the art gallery, and a reclusive artist commissioned to paint a portrait of the victim.

The CEO of a video game company on the verge of a high-profile release is shot dead at the biggest gaming trade show of the year. Life imitating art, or something more sinister? The only suspects are a marketing woman, who was trained with guns as a child, another co-worker, also his roommate, and an old worker, who might've gave the guy a good swing. The player works with Nick Stokes on this case


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