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CPU modes


CPU modes (also called processor modes, CPU states, CPU privilege levels and other names) are operating modes for the central processing unit of some computer architectures that place restrictions on the type and scope of operations that can be performed by certain processes being run by the CPU. This design allows the operating system to run with more privileges than application software.

Ideally, only highly trusted kernel code is allowed to execute in the unrestricted mode; everything else (including non-supervisory portions of the operating system) runs in a restricted mode and must use a system call to request the kernel perform on its behalf any operation that could damage or compromise the system, making it impossible for untrusted programs to alter or damage other programs (or the computing system itself).

In practice, however, system calls take time and can hurt the performance of a computing system, so it is not uncommon for system designers to allow some time-critical software (especially device drivers) to run with full kernel privileges.

Multiple modes can be implemented—allowing a hypervisor to run multiple operating system supervisors beneath it, which is the basic design of many virtual machine systems available today.

The unrestricted mode is often called kernel mode, but many other designations exist (master mode, supervisor mode, privileged mode, etc.). Restricted modes are usually referred to as user modes, but are also known by many other names (slave mode, problem state, etc.).

In kernel mode, the CPU may perform any operation allowed by its architecture; any instruction may be executed, any I/O operation initiated, any area of memory accessed, and so on. In the other CPU modes, certain restrictions on CPU operations are enforced by the hardware. Typically, certain instructions are not permitted (especially those—including I/O operations—that could alter the global state of the machine), some memory areas cannot be accessed, etc. User-mode capabilities of the CPU are typically a subset of those available in kernel mode, but in some cases, such as hardware emulation of non-native architectures, they may be significantly different from those available in standard kernel mode.


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