Developer(s) | Erwin Coumans, et al. |
---|---|
Stable release |
2.86 / January 26, 2017
|
Written in | C, C++ |
Operating system | Microsoft Windows, OS X, Linux, iOS, Android, PlayStation 3, Xbox 360, Wii |
Type | Physics engine |
License | zlib License |
Website | www |
Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. It has been used in video games as well as for visual effects in movies. Erwin Coumans, its main author, worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, and he now works for Google.
The Bullet physics library is free and open-source software subject to the terms of the zlib License.
The Bullet website also hosts a Physics Forum for general discussion around Physics Simulation for Games and Animation.
At AMD Developer Summit (APU) in November 2013 Erwin Coumans presented the Bullet 3 OpenCL Rigid Body Simulation.
Games using Bullet created by professional game developers for video game consoles or other platforms include:
Several Hollywood movie studios are using Bullet rigid body simulation for special effects in commercial films. Movies using the Bullet engine include: