Bubble Symphony | |
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Arcade flyer
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Developer(s) | Taito |
Publisher(s) | Taito |
Series | Bubble Bobble |
Platform(s) | Arcade, Sega Saturn, Xbox (Taito Legends 2), Microsoft Windows (Taito Legends 2), PlayStation 2 (Taito Memories II Volume 2) |
Release | 1994 |
Genre(s) | Platform game |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system |
Taito F3 System Main CPU: 68EC020 (@ 16 MHz) |
Sound | Sound CPU: 68000 (@ 16 MHz) Sound Chips: ES5505 (@ 15.23805 MHz) |
Display | Raster resolution 320×224 (Horizontal) Palette Colors 8192 |
Bubble Symphony | |
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Soundtrack album by Pony Canyon, Scitron Label | |
Released | January 20, 1995 |
Genre | Video game soundtrack |
Length | 37:33 |
Bubble Symphony Original Sound Track | |
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Soundtrack album by Zuntata Records / Taito Corp (distributed by iTunes Store) | |
Released | July 31, 2013 |
Genre | Video game soundtrack |
Length | 27:27 |
Bubble Symphony (バブルシンフォニー Baburu Shinfonī?), also known as Bubble Bobble II (バブルボブルII Baburu Boburu II?), is an arcade video game in the Bubble Bobble series developed by Taito in 1994. While being a new Bubble Bobble for a new generation, in actuality it takes place after Parasol Stars.
For this adventure, Bubblun and Bobblun, the familiar green and blue bubble dragons, are joined by girls Kululun (an orange dragon) and Cororon (a purple dragon). However, they are stated to be the children of the Bub and Bob of the first game.
According to the intro, the four characters (as humans) inadvertently unleash Hyper Drunk, the final boss, while reading books. Hyper Drunk transforms the four into bubble dragons and banishes them to a new world.
Although a sequel to Bubble Bobble, the game inaugurates few changes to the gameplay formula of that title. The small changes that have been made are that a boss is now encountered every five to ten levels, giving those scenes a similar prominence to Rainbow Islands, and the player takes a branching route through the levels by selecting one of two doors after every boss. The players can now charge the bubble shot; if released when the dragon's horns or bow is glowing, he/she will breathe three bubbles at once, with the specific formation dependent on the character chosen. The players must collect certain square cards with music notes inside, in order to get the 4 keys that lead to the final world or face an early false ending. Also, the characters have to collect a rod to turn their characters from their dragon to human forms during the course of the game.