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Bryce (software)

Bryce
DAZ 3D Bryce Logo.png
Bryce5screenshot.jpg
Bryce screenshot
Developer(s) DAZ 3D
Initial release 1994; 23 years ago (1994)
Stable release
7.1.0.109 / December 23, 2010; 6 years ago (2010-12-23)
Operating system

Windows NT 4 with Service Pack 6
Windows 2000 with Service Pack 2
Windows XP
Windows Vista
Windows 7
Mac OS X Tiger
Mac OS X Leopard

Mac OS X Snow Leopard
Size 250 MB
Type 3D computer graphics
License
Website www.daz3d.com/bryce-7-pro

Windows NT 4 with Service Pack 6
Windows 2000 with Service Pack 2
Windows XP
Windows Vista
Windows 7
Mac OS X Tiger
Mac OS X Leopard

Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software.

The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh.

Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported to the Windows platform, although the first stable version, 2.1, was not released until 1997.

The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997 by the newly formed MetaCreations Corporation. A "camera object" unseen in the final image acted as the observer. The camera can be held in one place for a single image, or sent on a trajectory with images being rendered at many locations. The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world.


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Wikipedia

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