Brix | |
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Cover art
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Developer(s) | Michael Riedel (Radiesel) |
Publisher(s) | Epic MegaGames |
Composer(s) | Dan Froelich |
Platform(s) | MS-DOS |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Brix is a puzzle game for MS-DOS, developed by Michael Riedel (Radiesel) and produced and published by Epic MegaGames in 1992. It is a clone of Taito's Puzznic, and thus bears strong graphical and some gameplay similarities to Flipull/Plotting, also produced by Taito. A deluxe version of the game titled "Brix 2 Deluxe" with dozens of new levels and a level editor.
Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol, and when two or more of the same type touch, they vanish. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.