*** Welcome to piglix ***

BreakQuest

BreakQuest
BreakQuest Coverart.png
Windows boxart
Developer(s) Nurium Games, Beatshapers (PlayStation Minis)
Publisher(s) Stardock
Nurium Games
Red Marble Games
Beatshapers (PlayStation Minis)
Platform(s) Microsoft Windows, Mac OS X, PlayStation Portable
Release Microsoft Windows
  • INT: November 15, 2004
Mac OS X
  • INT: July 4, 2005
PSP (PSN)
  • EU: October 1, 2009
  • NA: March 18, 2010
Genre(s) Action, brick buster
Mode(s) Single player

BreakQuest is a multi-platform brick buster game created by Nurium Games, later ported to Mac OS by Red Marble Games. It was released on November 16, 2004, and was published by Stardock as part of TotalGaming.net. PSP Minis version developed and published by Beatshapers released in Europe/Asia with PSP Go launch, October 1, 2009. It was later released in the North America region for PSP Go on March 18, 2010. As of 2016, the game is now free for PC on the Nurium Games website.

The most unusual aspect of the game is the use of the DynaMo physics engine. The engine enables all the objects in a level to interact with each other in a simulated physics environment. This allows for much more interesting gameplay, as the blocks and other objects respond realistically to collisions with the ball and each other. In many levels, some blocks or objects hang on strings that spin or move when hit, or are otherwise mobile. Sometimes, this can become chaotic as dozens of blocks, balls, and objects fly around and bump into each other. The use of the physics engine makes the levels in BreakQuest very dynamic, as opposed to the static brick formations seen in traditional breakout levels.

A huge corporation rules the world by making thousands of TV channels and shows for people to watch. Everyone becomes addicted, starting the destruction of human intelligence. The player has to put up a transmitter to stop the satellite signals and end the corporation's rule.

There are two modes of play: Arcade and Quest. Quest is basically a "campaign mode", where the levels are played in order, while in Arcade, the goal is to beat random levels as fast as possible.

Unlike most brick buster games, BreakQuest includes some innovative features:

BreakQuest features over 50 power-ups, referred to as Capsules by their pill-formed shape. These are casually released by the elimination of obstacles, but can also be granted at certain times, or simply spawn at the beginning of specific levels. Capsules can assist the player by providing weapons that help clear the levels faster, but may also increase the difficulty by changing the shape and behaviour of the ball and the bumper. Aside from the safety block and bonus ship Capsules, the player can also acquire reserve balls by collecting enough stars from star Capsules. If the only ball in play is lost, the reserve ball will launch automatically. However, the player is also given the choice to launch any number of reserve balls in-game at any time, with the penalty that a Ship will be lost if there are no balls or reserve balls left in play.


...
Wikipedia

...