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Bonecruncher

Bonecruncher
Acorn Electron cassette inlay
Developer(s) Superior Software
Publisher(s) Superior Software
Designer(s) Andreas Kemnitz
Platform(s) Acorn Electron, BBC Micro, Commodore 64, Commodore Amiga
Release 1987 (BBC/C64/Electron)
1988 (Amiga)
Genre(s) Puzzle
Mode(s) Single player

Bonecruncher is a computer game for the Acorn Electron, BBC Micro, Commodore 64 and Commodore Amiga first published by Superior Software in 1987. It is a puzzle game which uses the 'rocks and diamonds' mechanics of Boulder Dash.

The player controls a dragon called Bono, who operates a soap business. He collects bones from around the chambers of his castle and uses them to make soap in a cauldron. He then delivers the soap to sea-monsters, situated at various exits from the castle.

The game uses the 'rocks and diamonds' mechanics as popularised in the game Boulder Dash, and Superior's own Repton series, whereby the player can dig through earth and push boulders but where boulders will fall from above if area below them is cleared. The main difference in this game is that, although the characters are depicted in side profile, the camera is meant to be overhead so objects are not subject to gravity in the same way. The 'boulders' are living creatures known as Glooks and rather than just heading down the screen, they will head in the direction of a bathing sea-monster. As such, they change direction during play which changes the layout of the maze. This means the player must decide the order that the soap is delivered. Glooks are generally harmless but can crush the player when they move.

There are two other deadly creatures in the castle: monsters and spiders. Monsters can be trapped by pushing Glooks onto them. If they can't move, they turn to skeletons which Bono can collect to make soap. They can also be lured into trapdoors but then their bones are lost. Spiders, as well as being deadly to Bono, eat skeletons.

Another character in the game is Bono's assistant Fozzy who can be used to hold back monsters or spiders but can become trapped. There are also keys and doors and on each level a hidden 'volcano' that will spew out Glooks if walked over.

It takes five skeletons to make a bar of soap and five bars of soap must be created, and delivered to the sea-monsters, in each chamber. There are 22 chambers in the castle.

The game was designed by German programmer Andreas Kemnitz, originally for the Commodore 64. He submitted the game to Superior Software, who had recently published the similar Repton 3 on the C64. Superior commissioned conversions to the BBC Micro and Acorn Electron, machines on which they were market leaders, and also Amiga. All versions of the game are almost identical, with no real changes for the 16-bit Amiga version. The game was launched before Christmas 1987 with all four versions being advertised but the Amiga version was delayed, finally getting released in Spring 1988.


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