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Blockland (video game)

Blockland
Blockland Logo
Developer(s) Eric "Badspot" Hartman, Anthony "Rotondo" Rotondo, Ben "kompressor" Garney
Publisher(s) Step 1 Games LLC & Blockland LLC
Designer(s) Eric "Badspot" Hartman
Engine Torque Game Engine
Platform(s) Windows, Mac OS X
Release date(s) November 15, 2004 (Freeware)
February 24, 2007 (Retail)
December 16, 2013 (Steam)
Genre(s) Sandbox
Mode(s) Single-player, LAN, Multiplayer

Blockland is a single and multiplayer computer game built on the Torque Game Engine, in which players build using Lego-like building blocks. It was developed by Eric "Badspot" Hartman and was released on February 24, 2007 The game is not endorsed by, or affiliated with the Lego brand. However, at one point, Lego was in talks with Eric about selling Blockland. It was spotlighted on The Screen Savers on February 11, 2005, drastically increasing the user base overnight. As of February 2016, the game's community consists of over 200,000 users who have purchased Blockland. Blockland has also been featured on Shack News. On December 16, 2013, Blockland was released on Steam after spending nearly a year on Steam Greenlight.

Blockland is a non-linear game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks. These structures can be built in either a single-player or multiplayer (either online or through a local area network) setting. Any player who buys the game is able to host a standard server, able to hold up to 100 players, however that depends on internet connectivity. There have been a few instances of servers with over 100 players. Using tools included in the game, a player can change the properties of individual bricks, having the ability to adjust their lighting, particle emitters, specularity, color, and spawned items. Blockland also features destructible vehicles, player controlled NPCs, a selection of weapons, saving and loading of player creations, semi-automated construction through macros, and a mini-game system. The minigame system enables users to create configurable and self-contained gameplay modes. These can range from a simple deathmatch to a custom-modded zombie survival game. Implemented in Blockland is a trigger and event-based system to create basic interactive objects. Players can apply input and output operators to bricks to accomplish different things in-game such as operable light switches, missile launchers, collapsing brick structures, or arcade-like games such as Pong or Breakout. In version 11, a new physics feature was included in an attempt to bring a more realistic aspect to the game. This can be seen when a brick structure is blown up using weapons or events. The physics quality can be lowered to work smoother on slower machines or can be turned off entirely.


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