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Blazing Dragons (video game)

Blazing Dragons
Blazing Dragons cover.jpg
North American PlayStation cover art
Developer(s) Illusions Gaming Company
Publisher(s) Crystal Dynamics
Distributor(s) Mindscape
Director(s) Darren Bartlett
Producer(s) Matthew Seymour
Designer(s) Matthew Seymour
Frederick J. Schiller
Russell Lingo
Programmer(s) Matt Gilbert
Chuck Woo
Artist(s) Yoriko Ito
Russell Lingo
Writer(s) Frederick J. Schiller
Composer(s) John Lawrence
Platform(s) PlayStation, Sega Saturn
Release PlayStation
  • NA: October 31, 1996
  • EU: November 1996
Sega Saturn
  • NA: October 31, 1996
  • EU: 1996
Genre(s) Adventure
Mode(s) Single-player

Blazing Dragons is a point-and-click adventure video game developed by the Illusions Gaming Company and published by Crystal Dynamics for the PlayStation and Sega Saturn consoles, based on the television series of the same name. In a twist on the legend of King Arthur, the player controls Flicker, a dragon who lives in Camelhot castle and is in love with Princess Flame, but is not eligible to ask for her hand in marriage because he is not a knight. However, the King has announced a dragon tournament, where the winner will not only win the princess but also become the new king.

The humour in the game is heavily influenced by the British comedy of Monty Python and thus includes plenty of mild sexual innuendos, and other shenanigans despite its K-A rating. The voice cast is headed by Joseph Rye, Terry Jones, Cheech Marin and Harry Shearer, along with supporting performances from veteran voice actors such as Jim Cummings, Jeff Bennett, Kath Soucie, Jess Harnell, Gregg Berger and Charlie Adler.

As a young Flicker, the player must collect various objects and interact with an eccentric cast of dragon and human characters in order to solve puzzles. The player's overall quest is to become a dragon knight to compete in the grand tournament and win the heart of Princess Flame. However, the player discovers an evil human plot to take over the kingdom by kidnapping the princess.

As is the case with many other graphic adventure games, the player can never die in the game or reach a point in the game where a puzzle cannot be solved.


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