Betrayal at Krondor | |
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Developer(s) | Dynamix |
Publisher(s) | Sierra On-Line |
Designer(s) | Neal Hallford, John Cutter |
Composer(s) | Jan Paul Moorhead |
Platform(s) | DOS |
Release | June 22, 1993 |
Genre(s) | Role-playing game |
Mode(s) | Single Player |
Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature.
Although neither the dialog nor narrative were written by Feist himself, the game is considered canon, having been novelized as Krondor: The Betrayal five years later. Events in the game were also written into the Riftwar novels.
PyroTechnix completed a sequel, Return to Krondor, which was released by Sierra in 1998. Its protracted development experienced considerable delay, and the finished product was not nearly as warmly received as Betrayal.
Gameplay occurs mainly from a first-person perspective while traveling the overworld, dungeons, and caves, but switches to a third-person view during combat. The user interface is mouse-driven, with keyboard hotkeys for each action.
The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player is represented with a triangular marker. The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The player can also view the full map of Midkemia and see their location.
Each chapter's main plot usually takes place completely within one or two regions of the game world. However, the player is given enormous freedom to explore the world however they wish, with ample opportunity to perform optional sub-quests and enhance their characters' abilities, gain cash, upgrade weapons and armor, and so on. Only certain locations are accessible in each chapter, though the player is free to explore anywhere within those boundaries as well as take their time performing quests. While traveling, the party camps in the wilderness to rest and recover lost health and stamina, provided that there are no enemies in the vicinity.