Ben 10: Omniverse | |
---|---|
Developer(s) | Vicious Cycle Software (Wii, Wii U, Xbox 360 and PS3), 1st Playable Productions (DS and 3DS) |
Publisher(s) |
D3 Publisher Bandai Namco Games |
Distributor(s) | Cartoon Network Interactive |
Composer(s) | Sebastian Evans II |
Series | Ben 10 |
Engine | Quantum3 |
Platform(s) | PlayStation 3, Xbox 360, Wii, Wii U, Nintendo DS, Nintendo 3DS |
Release |
Wii U |
Genre(s) | Action-brawlers, Fighting |
Mode(s) | Single-player and Multiplayer (except Nintendo DS and Nintendo 3DS |
Ben 10: Omniverse is a video game based on the American animated action-comedy series of the same name. The game was published by D3 Publisher in November 2012 for PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, and Wii U.
It is also available for digital download from the Nintendo eShop on the Wii U, the PlayStation Store for PS3 and Xbox Live Arcade for Xbox 360 in North America and Europe on December 11, 2012, costing $30 CAD, $10 CAD less than the retail value.
When a change in Ben's Omnitrix goes wrong, his new partner, Rook, is sent back in time, finding Ben from when he was eleven years old. Young Ben and Rook enter into a fight with the villain Malware who absorbs Rook's Prototool to get new, much stronger, abilities which leads to a terrible alternative future timeline.
Both young Ben and teen Ben need to work together with his new partner Rook to solve the crime, fix the past and present, and defeat the evil intentions of Malware on destroying the world.
MONKEY BAR GAMES (VICIOUS CYCLE)
President and CEO: Eric Peterson
Vice President, CTO: Wayne Harvey
PRODUCTION TEAM
Senior Producer: Rodney W. Harper
Producer: Bryan West
DESIGN TEAM
Lead Game Designer: Dave Ellis
Designers: Matt Everhart, Brett Freese, Trevor Phelps, Jim Richardson, Brandon Stephens
PROGRAMMING TEAM
Engine Programming Director: Douglas Cox
Gameplay Programming Director: Allan Campbell
Engine and Tools Development: Tal Arrowood, Jim Ashcraft, Nick Korn, Amilcar Ubiera
Lead Gameplay Programmer: Kevin Mabie
Gameplay Programming: Chris Driggers, Allie McNulty, Michael Nelson, Ed Rowe
Graphics Programming: Jim Ashcraft, Nick Korn
Physics Programming: Jim Ashcraft
UI Programming: Amilcar Ubiera
SCRIPTING TEAM
Lead Scripter: Michael Nelson
Scripters: Chris Driggers, Michael Richey
UI Scripters: Michael Richey, Amilcar Ubiera
SOUND TEAM
Lead Sound Design: Mark Reis
ART TEAM
Art Director: Eric Peterson
Animators: Paul Buda, Nick Niebling, Jeremy Riccione, Drew Walton