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Ben 10: Omniverse (video game)

Ben 10: Omniverse
Ben10OmiverseBoxart.png
Developer(s) Vicious Cycle Software (Wii, Wii U, Xbox 360 and PS3), 1st Playable Productions (DS and 3DS)
Publisher(s) D3 Publisher
Bandai Namco Games
Distributor(s) Cartoon Network Interactive
Composer(s) Sebastian Evans II
Series Ben 10
Engine Quantum3
Platform(s) PlayStation 3, Xbox 360, Wii, Wii U, Nintendo DS, Nintendo 3DS
Release
  • NA: November 13, 2012
  • EU: November 30, 2012
  • AU: November 30, 2012
Wii U
  • NA: November 18, 2012
  • EU: November 30, 2012
  • AU: November 30, 2012
Genre(s) Action-brawlers, Fighting
Mode(s) Single-player and Multiplayer (except Nintendo DS and Nintendo 3DS

Ben 10: Omniverse is a video game based on the American animated action-comedy series of the same name. The game was published by D3 Publisher in November 2012 for PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, and Wii U.

It is also available for digital download from the Nintendo eShop on the Wii U, the PlayStation Store for PS3 and Xbox Live Arcade for Xbox 360 in North America and Europe on December 11, 2012, costing $30 CAD, $10 CAD less than the retail value.

When a change in Ben's Omnitrix goes wrong, his new partner, Rook, is sent back in time, finding Ben from when he was eleven years old. Young Ben and Rook enter into a fight with the villain Malware who absorbs Rook's Prototool to get new, much stronger, abilities which leads to a terrible alternative future timeline.

Both young Ben and teen Ben need to work together with his new partner Rook to solve the crime, fix the past and present, and defeat the evil intentions of Malware on destroying the world.

MONKEY BAR GAMES (VICIOUS CYCLE)

President and CEO: Eric Peterson

Vice President, CTO: Wayne Harvey


PRODUCTION TEAM

Senior Producer: Rodney W. Harper

Producer: Bryan West


DESIGN TEAM

Lead Game Designer: Dave Ellis

Designers: Matt Everhart, Brett Freese, Trevor Phelps, Jim Richardson, Brandon Stephens


PROGRAMMING TEAM

Engine Programming Director: Douglas Cox

Gameplay Programming Director: Allan Campbell

Engine and Tools Development: Tal Arrowood, Jim Ashcraft, Nick Korn, Amilcar Ubiera

Lead Gameplay Programmer: Kevin Mabie

Gameplay Programming: Chris Driggers, Allie McNulty, Michael Nelson, Ed Rowe

Graphics Programming: Jim Ashcraft, Nick Korn

Physics Programming: Jim Ashcraft

UI Programming: Amilcar Ubiera


SCRIPTING TEAM

Lead Scripter: Michael Nelson

Scripters: Chris Driggers, Michael Richey

UI Scripters: Michael Richey, Amilcar Ubiera


SOUND TEAM

Lead Sound Design: Mark Reis


ART TEAM

Art Director: Eric Peterson

Animators: Paul Buda, Nick Niebling, Jeremy Riccione, Drew Walton


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Wikipedia

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