Bejeweled 3 | |
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Developer(s) | PopCap Games |
Publisher(s) | PopCap Games |
Designer(s) | Jason Kapalka Brian Fiete Josh Langley Jeremy Bilas |
Composer(s) |
Peter Hajba Alexander Brandon |
Series | Bejeweled |
Platform(s) | Microsoft Windows Mac OS X PlayStation 3 Xbox 360 Nintendo DS iOS Android Windows Phone 7.x and 8 |
Release date(s) | December 7, 2010 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Bejeweled 3 is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game of the multi-selling Bejeweled franchise yet the third official title. The game was released as a download on December 7, 2010, featuring a variety of four new gameplay modes (plus four old ones from Bejeweled 2), high-definition graphics and sounds as well as all-new 65 badges to achieve in game.
The core objective of the game is essentially the same as the previous installments in the series. Players are supposed to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When this occurs the gems disappear and a new bunch of gems which are randomly generated drop from above to fill up the empty space. When falling gems automatically line-up a chain reaction known as a cascade is caused. Unlike earlier versions, players can now match other gems during a chain reaction. In addition to high-definition graphics, new sound effects and the ability to match more than one set of gems at one time (a key feature that debuted in Bejeweled Blitz).Bejeweled 3 also has a badge system, with some of the badges reserved for the most elite gem matchers.
Eight modes of gameplay are available in the game including four new modes as well as four traditional modes from Bejeweled 2. These are:
Secret modes aren't initially available, as players have to meet specific requirements to unlock them.
Complete classic level 5 unlocks Poker Mode. Complete zen level 5 unlocks Butterflies Mode. Have at least 100k (100,000) points in Lightning to unlock Ice Storm. Complete the first relic (4 minigames) in Quest Mode to unlock Diamond Mine.
This mode features "butterflies" that start at the bottom and move up one space every turn. These butterflies can be swapped and form matches just like normal gems and appear in the same variety of colors. A butterfly is collected when it is either matched with other like-colored gems or detonated by a special gem. A counter to the left of the board keeps track of the number of butterflies collected. While there is no bonus awarded for this number (the final score is calculated solely on the value of the matches made during the game), the points awarded for removing butterflies from the board increase as more are collected. After each move, one or more additional butterflies will appear on the bottom row, replacing whatever gem(s) were present there before. Clearing spaces below a butterfly will drop it down the board, and clearing the space directly above a butterfly will prevent it from moving up the board on that turn. The aim is to score as many points as possible before one of the butterflies reaches the top and moves off the board into the clutches of a waiting spider, ending the game. Reaching level 5 in Zen mode will unlock this mode.