Beetle Crazy Cup | |
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North American cover art
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Developer(s) | Xpiral |
Publisher(s) | Infogrames |
Producer(s) | Eric Guérin |
Composer(s) | Laurent Lombard |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 72% |
Review scores | |
Publication | Score |
AllGame | |
CGW | |
GameSpot | 6.9/10 |
IGN | 7.2/10 |
Beetle Crazy Cup, released in North America as Beetle Buggin', is a 2000 racing video game developed by Xpiral and published by Infogrames for Microsoft Windows. The game features vehicles by Volkswagen as part of a licensing deal between Infogrames and the automotive company.
The player begins the game with a standard 1960s Volkswagen Beetle; additional vehicles become available after the player wins races and earns points. The game features 20 race tracks that include environmental elements such as rain and bright sunshine, and includes 17 vehicles that come in more than 50 different styles. In addition to original and New Beetles, the game also features the Volkswagen Karmann Ghia, the Volkswagen Thing and Volkswagen buses as playable vehicles. The game includes three gameplay modes: Quick Race, Championship, and Beetle Challenge. Each mode is further divided into five racing modes, known as events, that vary the gameplay:
Specific types of vehicles are used for each event. The game includes a multiplayer mode for two to six players, using a local area network.
Beetle Crazy Cup was developed by Xpiral and published by Infogrames. Miguel Tartaj, an executive producer at Xpiral, explained that the idea for the game's concept "came from doing all sorts of driving trials. VW had just announced the launch of the New Beetle and we are all 'classic' Beetle enthusiasts so we decided to focus on the Beetle and give it what it deserves: a great game dedicated just to it. The Beetle has always been very popular and people have done incredible things with it since it was first designed." Xpiral secured a publishing agreement with Infogrames after a few meetings.
Infogrames signed a licensing deal with Volkswagen to feature the automotive company's vehicles in the game. Xpiral worked on the game for two years. The game was developed with Ambush, an original 3D game engine that was created by Xpiral. The game was released in the United Kingdom in February 2000, and in the United States on 2 April 2000.