Bang on the Money | |
---|---|
Genre | Game show |
Presented by |
Rickie Haywood Williams Melvin Odoom |
Country of origin | United Kingdom |
Original language(s) | English |
No. of series | 1 |
No. of episodes | 8 |
Production | |
Running time | 60 minutes (inc.adverts) |
Production company(s) | Thames |
Distributor | FremantleMedia |
Release | |
Original network | ITV |
Picture format | 16:9 |
Original release | 16 April | – 4 June 2016
Bang on the Money is a British game show that aired on ITV and was hosted by Rickie Haywood Williams and Melvin Odoom.
Two three-member teams compete in each episode for a chance to win up to £40,000. The main game consists of four rounds.
In each round, the hosts describe a pre-recorded challenge they have undertaken, and both teams predict who won it. The winner of a backstage coin toss chooses first in rounds 1 and 3, and the loser in round 2. Footage of the challenge is then played, and the team with the correct guess chooses two boxes from a group of nine. Each box contains a different number from 1 to 9 and shows a different random picture, such as a tartan pattern, a teapot, or a pair of high-heeled shoes.
The numbers in the two chosen boxes are revealed, those boxes are removed from play, and a challenge is then described to both teams. The team that won the prediction chooses one of the two numbers as their target, while the other number is given to their opponents. Both teams then play the challenge separately, the team with the lower target number playing first. If a team succeeds, they carry their number through the rest of the game; if they fail, they are given a zero for the round. Higher numbers increase the difficulty of a challenge, but also add more money to the team's prize pot if they succeed.
The Round 1 challenge is for a single player, who then sits out in Round 2 as his/her teammates play together. In Round 3, all three team members participate.
Each team's initial prize pot is set by arranging their three numbers in descending order (e.g. "7-4-8" would become £874). The remaining boxes are taken out of play at this point. A challenge is described, and each team secretly selects a target number from 1 to 9. Both teams then play the challenge, with each team member having one turn. Teams alternate turns, starting with the team whose target number is lower; if they are the same, the team with the lower prize pot goes first. If any one player succeeds, the team completes the challenge and their target number is multiplied by £1,000 and added to their pot. (In the previous example, if the team chose 9 as their target and completed the challenge, their pot would become £9,874.) The team with the higher prize pot after this round advances to the final, while their opponents leave with nothing.
One player at a time stands at the centre of the Circle of Cash, a large circle of lights traced out on the stage floor. The money is placed on the Circle and begins to orbit the player. Three spots are marked as tunnels, which can randomly allow the money to pass through or reverse its direction; these tunnels are located directly behind the player and to his/her left and right. A buzzer known as the Bang Button is on a pedestal before the player. When pressed, it sends a beam of light directly ahead of the player, out to the edge of the circle. He/she has one chance to press the Bang Button and hit the money with the beam as it passes.