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B*


In computer science, B* (pronounced "B star") is a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals). First published by Hans Berliner in 1979, it is related to the A* search algorithm.

The algorithm stores intervals for nodes of the tree as opposed to single point-valued estimates. Then, leaf nodes of the tree can be searched until one of the top level nodes has an interval which is clearly "best."

Leaf nodes of a B*-tree are given evaluations that are intervals rather than single numbers. The interval is supposed to contain the true value of that node. If all intervals attached to leaf nodes satisfy this property, then B* will identify an optimal path to the goal state.

To back up the intervals within the tree, a parent's upper bound is set to the maximum of the upper bounds of the children. A parent's lower bound is set to the maximum of the lower bound of the children. Note that different children might supply these bounds.

B* systematically expands nodes in order to create "separation," which occurs when the lower bound of a direct child of the root is at least as large as the upper bound of any other direct child of the root. A tree that creates separation at the root contains a proof that the best child is at least as good as any other child.

In practice, complex searches might not terminate within practical resource limits. So the algorithm is normally augmented with artificial termination criteria such as time or memory limits. When an artificial limit is hit, then you must make a heuristic judgment about which move to select. Normally, the tree would supply you with extensive evidence, like the intervals of root nodes.

B* is a best-first process, which means that the whole tree is kept in memory, and repeatedly descended to find a leaf to expand. This section describes how to choose the node to expand.

At the root of the tree, the algorithm applies one of two strategies, called prove-best and disprove-rest. In the prove-best strategy, the algorithm selects the node associated with the highest upper bound. The hope is that expanding that node will raise its lower bound higher than any other node's upper bound.


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