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Axis angle


In mathematics, the axis–angle representation of a rotation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle θ describing the magnitude of the rotation about the axis. Only two numbers, not three, are needed to define the direction of a unit vector e rooted at the origin because the magnitude of e is constrained. For example, the elevation and azimuth angles of e suffice to locate it in any particular Cartesian coordinate frame. The angle θ scalar multiplied by the unit vector e is the axis-angle vector

The vector itself does not perform rotations, but is used to construct transformations on vectors that correspond to rotations. The rotation occurs in the sense prescribed by the right-hand rule. The rotation axis is sometimes called the Euler axis.

It is one of many rotation formalisms in three dimensions. The axis–angle representation is predicated on Euler's rotation theorem, which dictates that any rotation or sequence of rotations of a rigid body in a three-dimensional space is equivalent to a pure rotation about a single fixed axis.

The axis–angle representation is equivalent to the more concise rotation vector, also called the Euler vector. In this case, both the rotation axis and the angle are represented by a vector codirectional with the rotation axis whose length is the rotation angle θ,

It is used for the exponential and logarithm maps involving this representation.

Note that many rotation vectors correspond to the same rotation. In particular, a rotation vector of length θ + 2πM, for any integer M, encodes exactly the same rotation as a rotation vector of length θ. Thus, there are at least a countable infinity of rotation vectors corresponding to any rotation. Furthermore, all rotations by M are the same as no rotation at all, so, for a given integer M, all rotation vectors of length M, in all directions, constitute a two-parameter uncountable infinity of rotation vectors encoding the same rotation as the zero vector. These facts must be taken into account when inverting the exponential map, that is, when finding a rotation vector that corresponds to a given rotation matrix. The exponential map is onto but not one-to-one.


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