Axis & Allies | |
---|---|
Developer(s) | TimeGate Studios |
Publisher(s) | Atari, Inc. |
Composer(s) | Julian Soule |
Platform(s) | Microsoft Windows |
Release | November 2, 2004 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Axis & Allies, or Axis & Allies RTS to distinguish itself from the board game of the same name, is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari, Inc.. The game was released on November 2, 2004. It is based on the board game Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. It is set in the years just after Japan and the United States had entered into the war.
The game incorporates two gameplay modes: real-time strategy and turn-based strategy modes. However, turn-based gameplay is only present in WWII mode, and thus gameplay is mainly focused on the real-time strategy genre.
Axis & Allies allows the player to assume the role of a military general of one of the five superpowers of World War II: the United States, Great Britain, Germany, Russia, and Japan. Each of the five nations is able to deploy military units unique to its nationality, such as snipers for Russia, flamethrower tanks for Great Britain, and king tiger tanks for Germany. In addition, each of the four generals in the five nations is granted unique special operation abilities, such as carpet bombing, deploying a secret agent, or using propaganda warfare.
The primary objective of gameplay is to destroy the opposing enemy military forces, although some campaigns and maps will require other objectives to be completed first, such as capturing certain cities or defending a specific area, in order to achieve victory. Axis & Allies also has a "City Control" percentage toggle option that can be enabled, in which the winner of the battle goes to the first side/team to capture a set percentage of cities on the map.