Avernum | |
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Genres | Role-playing |
Developers | Spiderweb Software |
Publishers | Spiderweb Software |
Platforms | Microsoft Windows, Macintosh, Android, iOS |
Platform of origin | Macintosh |
Year of inception | 2000 |
First release |
Avernum January 2, 2000 |
Latest release |
Avernum 2: Crystal Souls January 14, 2015 |
Review scores | |
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Publication | Score |
GameZone | 5.0/10 on Avernum 1
7.4/10 on Avernum 4 5.9/10 on Avernum 5 |
Just RPG | 88% on Avernum 3 |
GameTunnel | 7/10 on Avernum 4 9/10 on Blades of Avernum |
RPGWatch | on Avernum 5 |
ApertureGames | 7/10 on Avernum 1 |
Applelinks | 4/5 on Avernum 5 |
Inside Mac Games | 6/10 on Blades of Avernum 8/10 on Avernum: Escape From the Pit |
Macworld | 4/5 on Avernum 4 |
Impulse Gamer | 8/10 on Avernum: Escape From the Pit |
Avernum is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. Several are available for iPad and Android tablet. There are six canonical games in the series. The first three games in the series and the non-canon Blades of Avernum are remakes of the Exile series by Jeff Vogel, who owns the company, collectively entitled Avernum: First Trilogy. The next three games (Avernum: Second Trilogy), also by Vogel, were released in 2005, 2007 and 2009 respectively. The latter games are entirely original built on a newer game engine and not a remake of any previous game. The Avernum games, like other Spiderweb Software games, are designed with gameplay and storytelling before graphical elements. As of December 2011, a newer version of Avernum has been released, Avernum: Escape from the Pit, followed by the sequel Avernum 2: Crystal Souls in 2015.
The original Exile games used a top-down perspective tile-based graphical system, effectively displayed as an X-Y axis wherein each tile in the grid was filled by a base graphic and perhaps an item or character icon. Avernum features a 45-degree axonometric display that appears three-dimensional. The game also adds varying terrain height, allowing for more interesting map layouts.