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Avatar: The Last Airbender Trading Card Game

Avatar: The Last Airbender
Publisher(s) Upper Deck Company
Players 2
Age range 9–14
Playing time ~1 and a half hours
Random chance Some
Skill(s) required Card playing
Arithmetic
Basic Reading Ability

The Avatar: The Last Airbender Trading Card Game is a collectible card game based on the Nickelodeon animated television series Avatar: The Last Airbender. Upper Deck Entertainment launched this title in the first quarter of 2006.

Players take on the role of characters from the television series, dueling each other in a contest of strength and ability. For example, one player might play as Katara, battling against another player playing as Uncle Iroh. The objective is to be the first to score three points, earned when opponents are forced back into their red zone with no further actions available to them.

The gaming system used for this title is known as the QuickStrike system. The intent of having such a system is so that a number of different games (based on different intellectual property) can be made compatible with each other. This allows cards from different fictional universes to compete and interact. There are now a number of card games making use of a similar approach, e.g. the Universal Fighting System from Sabertooth Games.

Avatar: The Last Airbender Trading Card Game is the second game to make use of the QuickStrike system, with the first property being the Shaman King Trading Card Game and the third the Pirates of the Caribbean Trading Card Game.

The initial release for Avatar: The Last Airbender, titled Master of Elements, contains 235 cards total - 85 common cards, 75 uncommon cards, 65 rare cards, and 10 super-rare Zenementals cards. Of these 235 cards, 60 are Chamber cards: 30 common cards, 20 uncommon cards, and 10 rare cards. All Master of Elements cards can be identified by the code AME (Avatar Master of Elements), which appears immediately before the number on each card.

The Master of Elements two-player starter set includes 60 playing cards, 2 Chamber cards, a rule book, a pair of playmats, and a plastic carrying case. Booster packs contain 10 cards, typically distributed as 5 commons, 3 uncommons, 1 rare, and 1 Chamber card. There is a 1 in 6 chance that one of the cards in the booster will be replaced with a super-rare Zenementals foil card instead.


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